Monday, October 5, 2015

10 Things I Learned at DevLearn 2015

DevLearn 2015 took place last week in Las Vegas--WOW--it was fantastic!  I described my experience as 'fabulously exhausting'.  Networking with new people, exploring new tools, and witnessing awesome samples of others' work combined with all the learning opportunities made for a super productive week.  Thank you @eLearningGuild!

So, in the spirit of sharing the learning, here's 10 things I learned last week at #DevLearn:

10.  If you're bored designing the learning, learners will be bored taking it. 


9.  Atsumi really is REAL!  @Articulate

Atsumi
She's real!




8.  The 'scientific method' is actually a deeply creative process. @donttrythis

7.  Powerpoint is capable of crazy-cool stuff!  Put it to good use (and I don't mean by using bullet points).  @kirbycrizzle 

6.  Inspiration can be found everywhere:  movies, magazines, websites, brainstorming whiteboards and even post it notes.  Johnny Hamilton and the MB 22 Morning Buzz crew

5.  Art AND science are NOT beyond our understanding.  @donttrythis 

4.  Good design makes us feel human.  It feels effortless, looks credible, and solves a problem.  @cammybean 

3.  @Articulate Storyline can generate a random number--without java script!  @RonPrice  @YukonLearning


2.  Be intentional in your design--even if you're an accidental instructional designer.  Be disruptive, think outside the box, and cause a little friction to make them stop and think. @cammybean and the attendees of session 305.

1.  Failure is an option--embrace it and learn from it! @donttrythis

Thursday, November 13, 2014

DevLearn 2014: Applying Brain Science to Improve Training & Change Behavior

This pre-conference session was presented by Art Kohn of AKLearning.



“Teaching is an ‘aerobic’ sport”—Art Kohn.  As trainers, we need to work hard to create compelling content that actually affects behavior change.  If our students fail to learn, we’ve done something wrong.  We need to consider their failure to learn our fault, not theirs, and try to come at it from another angle to make learning happen.

Now on to the science…


The Thalamus collects all of your sensory information:  sight, sound, touch, etc.

The Hypothalamus is essential to behavior. It’s responsible for hormone production and controls your mood, sleep, threat responses, and sex drive, etc.

The Hippocampus plays a large role in moving information from short-term memory to long term memory. How does it decide what to move to long-term memory?  It moves information that has been ‘accessed’ most often.  


How the Hippocampus decides what’s moved to long term memory is a key point when designing your learning—the more a piece of information is ‘accessed’, the more likely it will be moved to long-term memory because the brain ‘keeps’ information that’s used, and ‘forgets’ information no longer used.  For example, you will remember your hotel room number while you’re staying there, but most likely will forget it later on.  Forgetting is an adaptive, natural process—it’s necessary!  The problem occurs when we ‘forget’ information we need.

 

Based on Herman Ebbinhaus’ ‘forgetting curve’ research, we forget more than half of what we learn within 1 day.  Within a week of the training event, we forget almost 90%!





So, how do we prevent this extreme loss?  Here are two methods:
1.     Prepare the brain to ‘learn’.  Here’s how:
a.    Before the training day, ask learners what consequences could occur; provide research tasks; ‘warn’ learners what will occur.
b.    During the training event, provide context for the information.  This helps connect the new information with previously learned information, creating a pathway between them.  For example, if you’re given a list of words, you may forget most of them, but if you’re given a list of words with a context, you will remember most of them:  ‘oak’ vs. type of tree...‘oak’.
c.    Let people make mistakes.  Our brain doesn’t like making mistakes.   It will retain the correct information, even if, a mistake was made first—sometimes the retention is even better.
d.    Use emotion and context to improve memory stimulation.
e.    Minimize distractions—both in your elearning and, where possible, in the learner’s environment.
f.     Use mnemonic techniques for memorization tasks.
g.    Provide ‘deeper processing’ tasks during learning.  This moves more information to long term memory as you think through situations.  Don’t make it easy—the harder it’s worked for, the longer it stays.
2.    Use ‘spaced repetition’.  Spaced repetition changes the initial ‘pathway’ to newly learned information into a ‘super highway’.  Here’s how:
a.    During the training event, repeat variations of the task until it’s mastered.
b.    After the training event, provide ‘boosters’ on Day 1, 3, 5 and 8.  These boosters are short (5 second) questions sent to the learner that causes them to think back to the training event.  This simple activity can decrease the information loss to around 20% (vs. 90%) at the end of a week.  It’s like ‘poking’ the brain to keep accessing the new information, which helps the brain decide to ‘keep’ it.
c.    After the training event, you can also booster information at 2 days, 2 weeks, and 2 months.
                                          i.    At 2 days, provide a simple boost—true/false or multiple choice question.
                                        ii.    At 2 weeks, provide a more generative question.  For example, “2 weeks ago we had a seminar on anger management.  Give an example of applying what you learned in your workplace.”
                                       iii.    At 2 months, provide an application opportunity.  For example, “Give me an example of how you’ve used the information you learned.”

These ‘boosters’ provide increased retention and can be used to measure training efficacy.

In the end, it really is up to us as elearning designers to teach aerobically:  work hard to present information in a way that learners can grab it, use it, & keep it; and provide boosters for that learning after the event to create those 'super highways' in the brain.


Tuesday, April 15, 2014

Storyline: using a multiple choice free form to create a one page, multiple question, multiple point quiz

I received a message through the Articulate Community forums from Veronica...she had created a pretty cool quiz, but was having trouble getting the Storyline Results Slide to calculate the score.

I'm a firm believer that Storyline can accomplish pretty much anything...sometimes you just have to attack the problem from a different angle.

So, to solve Veronica's problem, we added a 'fake' Multiple Choice free form question to her cool quiz slide, then created triggers to set one of the 6 multiple choice rectangle choices to 'selected' when certain criteria were met.  

It's similar to this true/false idea from the forums by Steve Flowers.  Doing this allowed Storyline to pass what it saw as a 'multiple choice' score to the Results slide when the interaction was submitted, resolving the scoring issue.

Here's what the question slide looked like, with each correct answer earning 10 points:


Also, Button Sets work really well in this situation...each potential answer pair (Yes and No)  is set as a button set which allows Storyline to change the state from Normal to Selected and vice versa automatically...without using triggers.  Cool, huh?

Instead of explaining everything, I thought I'd provide you with the actual .story file so you could tear it apart:   https://dl.dropboxusercontent.com/u/16149154/ShareFiles/MCForPartialScoring.story

There's probably other ways of accomplishing this interaction.  Whats' your favorite?

Just another success story with Articulate Storyline!